
RETROARCH BSNES CORE 57FPS PC
Shaders have to be generated though, and since GC/Wii games are not designed to create shaders ahead of time as a PC game would, when a new effect appears Dolphin has to delay the CPU thread while the GPU thread performs the compilation a pause that does not exist on the consoles. Modern computers and mobile systems do not work in this way, requiring the use of shaders as an intermediary so your system's GPU can perform the tasks that the GC and Wii GPU performed directly. The GC and Wii have no concept of shaders - everything is executed directly by the hardware without an intermediate programming language (API).

Metroid Prime (GC) is one of the most susceptible titles to shader compilation stuttering. The story is told organically the story is revealed through scan logs, allowing the player to dive into the story or ignore it as they see fit.Īn updated version exists for the Wii as part of the Metroid Prime: Trilogy which also contains the sequels Metroid Prime 2: Echoes and Metroid Prime 3: Corruption.Įmulation Information Shader Compilation Stuttering

Along the way, the player finds power ups that improve her abilities, and clues about the mystery of the planet. As with all Metroid games, players solve puzzles, perform platform jumps, and fight enemies in a large, open ended world.

It is the first 3D game in the Metroid series, the fifth main installment, and the first of the three part Metroid Prime storyline.ĭespite taking place in the first person view, Metroid Prime is classified by Nintendo as a first-person adventure rather than a first-person shooter, due to the large exploration component of the game and its precedence over combat. Metroid Prime is a video game developed by Retro Studios and Nintendo for the Nintendo GameCube.
